//--------------------------------------------------------------------------------------- //----------------------------------------------------------------------------- textures #declare Railing_Texture = texture { Chrome_Metal //pigment{ color rgb<1,1,1> } finish { phong 0.1} } // end of texture #declare Step_Texture = texture { pigment{ color rgb<1,1,1>*1.20 } finish { phong 0.1} } // end of texture //--------------------------------------------------------------------------------------- #include "Winding_Stair_0.inc" //-------------------------------------------------------------------------------------// object{ Winding_Stair_0( 0.10, //Step___H, // step height 0.50, //Step___D, // deepth of a step - maximum at the outline 1.30, //Step___Ra, // outer radius of the steps 21, // N_o_Steps, // total number of steps per revolution 2, // N_o_Rev, // Number_of_Revolutions 0.03, // Railing___R, // radius of Railing tubes 0.02, // Railing___Rv // radius of vertical tubes 0.75, // Railing___H, // heigth of spiral Railing Railing_Texture, Step_Texture // horizontal texture of steps ) //-----------------------------------------------------------// scale <1,1,1>*1 rotate< 0, 0, 0> translate<0.00,0.00, 0.00>} //--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------