//--------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------- //----------------------------------------------------------------------------- textures #declare Railing_Texture = texture { Chrome_Metal //pigment{ color rgb<1,1,1> } finish { phong 0.1} } // end of texture #declare Step_Texture = texture { pigment{ color rgb<1,1,1>*1.0 } finish { phong 0.1} } // end of texture //--------------------------------------------------------------------------------------- #include "Stair_0.inc" //-------------------------------------------------------------------------------------// object{ Stair_0( 2.00, // Stair___H, // stair total height 3.50, // Stair___X, // length of stair in x direction 0.175,// Step___H_, // ca. single step height - adapted to fit the height 1.50, // Step___Z, // width of a step in z direction 3, // Banisters_On 1=right; 2 = left; 3= both ; 0= off; 0.03, // Railing___R, // radius of railing linear tubes 0.02, // Railing___Rv // radius of vertical tubes 0.75, // Railing___H, // railing heigth Railing_Texture, // Step_Texture // ) //-------------------------------------------------------------------// scale <1,1,1>*1 rotate<0, 0,0> translate<0.00,0.00, 0.00>} //--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------