//-------------------------------------------------------------------- #declare Ladder_Texture = texture{pigment{ color rgb<1,1,1>*1.1 } finish { phong 1}} //-------------------------------------------------------------------- #include "Ladder_0.inc" //-------------------------------------------------------------------- object{ Ladder_0 ( 2.300, // ladder heigth, 0.225, // ladder half width in x, 0.030, // ladder side radius, 0.020, // step radius, 0.250, // step distance, Ladder_Texture // ladder texture ) //----------------------- scale<1,1,1> rotate<10,-30,0> translate<0,0,0>} //-------------------------------------------------------------------- end