//---------------------------------------------------------// //---------------------------------------------------------// #declare Pool_Ladder_Texture = texture { Polished_Chrome // pigment{ color rgb<1,0,0>} finish { phong 1} } // end of texture //---------------------------------------------------------// #include "Pool_Ladder_0.inc" //---------------------------------------------------------// object{ Pool_Ladder_0 ( // pool ladder looking in x+ to pool 0.02, // R minor, // ~ 0.02 0.20, // R major, // ~ 0.20 0.50, // ladder width // 1.00 // ladder length ) texture {Pool_Ladder_Texture} scale<1,1,1> rotate<0,0,0> translate<0,0.1,0> } // end of object "Pool_Ladder_0" //---------------------------------------------------------// //---------------------------------------------------------//