//-------------------------------------------------- textures: #declare Pool_Border_Texture = texture{ pigment{ color rgb <1.00, 1.00, 1.00>*1.1} normal { agate 0.5 scale 0.15 rotate<0,0,0> } finish { phong 1 } rotate<0,0,0> scale 0.25 translate<0,0,0> } // end of texture #declare Pool_Water_Texture = texture { Polished_Chrome normal { bumps 0.15 scale 0.25} finish { reflection 0.65 } } // end of texture //---------------------------------------------------------// #include "Pool_00.inc" //---------------------------------------------------------// object{ Pool_00( 4.00, // width in x 6.00, // width in z 0.50, // >0, Pool_Border_Width, 0.15, // Pool_Border_Height, // >0 -1.50, // Pool_Depth_Y, // negativ value! Pool_Border_Texture, // Pool_Water_Texture // ) scale <1,1,1> rotate<0,0,0> translate<0,0,0> } // end of object "Pool_00" -----------------------------// //---------------------------------------------------------//