//---------------------------------------------------- texture #local Air_Mattress_Texture = texture{ pigment{ color rgb<1,0.55,0.05>*1.1 } normal { bumps 0.15 scale 0.125} finish { phong 0.1}} //--------------------------------------------------------------- #include "Air_Mattress_01.inc" //--------------------------------------------------------------- object{ Air_Mattress_01 texture{ Air_Mattress_Texture } scale<1,1,1> rotate<0, 0,0> translate<0,0.01,0> } //------------------------------------------------------- //---------------------------------------------------------------