//----------------------------------------------------------------------------- textures #declare Window_3_Texture = texture { // pigment{ color rgb< 0.75, 0.5, 0.30>*0.5 } // brown pigment{ color rgb<1,1,1>*1.2 } finish { phong 0.1} } // end of texture //--------------------------------------------------------------------------------------- #include "Window_3.inc" //-------------------------------------------------------------------------------------// object{ Window_3(0.8, 0.4) // Window_Open_Right, Window_Open_Left: 0= closed; 1= opened texture { Window_3_Texture } scale <1,1,1>*1 rotate<0,-25,0> translate< 0.10,0.00,-0.20>} // #declare Window_Hole = object { Window_2_Hole } //-------------------------------------------------------------------------------------// //---------------------------------------------------------------------------------------