//----------------------------------------------------------------------------- textures #declare Window_2_Texture = texture { // pigment{ color rgb< 0.75, 0.5, 0.30>*0.5 } // brown pigment{ color rgb<1,1,1>*1.2 } finish { phong 0.1} } // end of texture //--------------------------------------------------------------------------------------- #include "Window_2.inc" //-------------------------------------------------------------------------------------// object{ Window_2 ( 0.60 ) // Window_Open: 0= down closed; 1 = up opened texture { Window_2_Texture } scale <1,1,1>*1 translate<0.00, 0.00, 0.00>} // #declare Window_Hole = object { Window_2_Hole scale <1,1,1>*1} //---------------------------------------------------------------------------------------