//--------------------------------------------------------------------------------------- //----------------------------------------------------------------------------- textures #declare Window_Texture = texture { // pigment{ color rgb< 0.75, 0.5, 0.30>*0.5 } // brown pigment{ color rgb<1,1,1> } finish { phong 0.1} } // end of texture //--------------------------------------------------------------------------------------- #include "Window_1.inc" //-------------------------------------------------------------------------------------// object{ Window_1 texture { Window_Texture } scale <1,1,1>*1 rotate<0,-20,0> translate<0.00,0.00,-1.00>} // #declare Window_Hole = object { Window_1_Hole } //--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------