//--------------------------------------------------------------------------------------- //----------------------------------------------------------------------------- textures #declare Door_Texture = texture { // pigment{ color rgb< 0.75, 0.5, 0.30>*0.5 } // brown pigment{ color rgb<1,1,1> } finish { phong 0.1} } // end of texture //--------------------------------------------------------------------------------------- #include "Door_1.inc" //-------------------------------------------------------------------------------------// object{ Door_1 texture { Door_Texture } scale <1,1,1>*1 rotate<0,-20,0> translate<0.00,0.00,-0.60>} // #declare Door_Hole = object { Door_1_Hole } // use it with wall texture! //--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------