//-------------------------------------------------------------------------------------// //--------------------------------------------------------------------- Textures #declare Wall_Texture = texture { pigment{ color White*1.1} normal { bumps 0.5 scale 0.0025} finish { phong 0.2} } // end of texture #declare Window_Hole_Texture = texture { pigment{color White*0.8} finish { phong 0.2} } // end of texture #declare Roof_Texture = // layered texture!!! texture { pigment{ color rgb<0.8,0.30,0.2>*0.9} normal { gradient z scallop_wave scale<1,1,0.15>} finish { phong 1} } // end of texture texture { pigment{ gradient x color_map{[0.00 color Clear] [0.90 color Clear] [0.95 color White*0.1] [1.00 color White*0.1]} scale 0.25} finish { phong 1} } // end of texture #declare Door_Texture = texture{ pigment{ color rgb< 0.75, 0.5, 0.30>*0.55 }// dark brown normal { bumps 0.25 scale 0.025 } finish { diffuse 0.9 phong 1 reflection 0.00} } // end of texture //------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------// #include "Little_Church_0.inc" //-------------------------------------------------------------------------------------// object{ Little_Church_0( Wall_Texture , // texture of the walls Window_Hole_Texture, // texture of window holes and inside Roof_Texture, // texture of roof in x direction Door_Texture ) //------------------------------------------------------------// scale <1,1,1>*1 rotate<0,0,0> translate<0.00,0.00, 0.00>} //-------------------------------------------------------------------------------------// //---------------------------------------------------------------------------------------