//--------------------------------------------------------------------------------------- //----------------------------------------------------------------------------- textures #declare Wall_Texture_Outside = texture { pigment{ color rgb< 1, 0.87, 0.55>*1.0} normal { pigment_pattern{ gradient y scallop_wave color_map {[0, rgb 0.8] [0.975, rgb 0.8] [1, rgb 0.2]} scale 0.10} 0.3 translate<0,-0.16,0>} finish { phong 0.1} } // end of texture //-------------------------------------------------------- #declare Wall_Texture_Inside = texture { pigment{ color White*1.0} finish { phong 1} } // end of texture //-------------------------------------------------------- #declare Roof_Texture = // layered texture!!! texture { pigment{ color rgb<1,1,1>*0.65} //Scarlet*1.3 normal { gradient z scallop_wave scale<1,1,0.10>} finish { phong 1} } // end of texture texture { pigment{ gradient x color_map{[0.00 color Clear] [0.90 color Clear] [0.95 color White*0.1] [1.00 color White*0.1]} scale 0.25} finish { phong 1} } // end of texture //-------------------------------------------------------- #declare Window_Texture = texture{ pigment{ color White*1.2} finish { phong 0.1}} //-------------------------------------------------------- #declare Base_Texture = //texture{Wall_Texture_Outside} texture{ pigment{ brick color rgb< 0.75, 0.7, 0.60>*0.35 // color mortar color rgb< 0.75, 0.7, 0.60>*0.70 // color brick brick_size <0.25, 0.05, 0.25> // format in x ,y and z- direction mortar 0.0125 // size of the mortar scale 1.25 } // end of pigment normal {wrinkles 0.75 scale 0.01} finish {ambient 0.15 diffuse 0.95 phong 0.2} rotate<0,0,0> translate< 0.00, 0.00, 0.00> } // end of texture //-------------------------------------------------------- #declare Veranda_Texture = texture { pigment{ color rgb< 1, 1, 1>*1.0} normal { pigment_pattern{ gradient x scallop_wave color_map {[0, rgb 0.8] [0.975, rgb 0.8] [1, rgb 0.2]} scale 0.15} 0.3 translate<-0.16,0,0>} finish { phong 0.0} } // end of texture //-------------------------------------------------------- #declare Veranda_Beam_Texture1 = //texture{Wall_Texture_Outside} texture{ pigment{ color rgb< 1, 1, 1>*1.15} finish { phong 0.0}} #declare Veranda_Beam_Texture2 = //texture{Wall_Texture_Outside} texture{ pigment{ color rgb< 1, 1, 1>*1.05} finish { phong 0.0}} //-------------------------------------------------------- //---------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------- #include "House_50_0.inc" //-------------------------------------------------------------------------------------// object{ House_50_0( 4.00, // Half_House_Width_X, // >= 3.00 9.00, // Total_House_Width_Z,// >= 4.00 3.90, // House_Height_Y, // >= 3.50 15, // Roof___Angle, // ca. 10 ~ 60 degrees, adapt House_Height_Y ! // door and windows open/closed 0.7, //Window_Open_Frontside_1, left: 0=closed ~ 1=open 0.7, //Window_Open_Frontside_2,middle: 0=closed ~ 1=open 0.3, //Window_Open_Frontside_3, right: 0=closed ~ 1=open 0.2, //Window_Open_Backside_1, left: 0=closed ~ 1=open 0.0, //Window_Open_Backside_2,middle: 0=closed ~ 1=open 0.0, //Window_Open_Backside_3, right: 0=closed ~ 1=open 0.7, //Window_Open_RightSide_1, back: 0=closed ~ 1=open 0.5, //Door_Open___Rightside_2,middle: 0=closed ~ 1=open 0.0, //Window_Open_RightSide_3,front: 0=closed ~ 1=open 0.3, //Window_Open_LeftSide_1, back: 0=closed ~ 1=open 1.0, //Window_Open_LeftSide_2,middle: 0=closed ~ 1=open 1.0, //Window_Open_LeftSide_3, front: 0=closed ~ 1=open // textures Wall_Texture_Outside , Wall_Texture_Inside , Window_Texture , Roof_Texture , Base_Texture , Veranda_Texture , Veranda_Beam_Texture1 , Veranda_Beam_Texture2 ) //----------------------------------------------------------------// scale <1,1,1>*1 rotate<0, 0,0> translate<0.00,0.00, 0.00>} //--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------