//--------------------------------------------------------------------------------------- //----------------------------------------------------------------------------- textures #declare Wall_Texture_Outside = texture { pigment{ color White*1.1} normal { bumps 0.5 scale 0.005} finish { phong 1} } // end of texture //-------------------------------------------------------- #declare Wall_Texture_Inside = texture { pigment{ color White*1.1} finish { phong 1} } // end of texture //-------------------------------------------------------- #declare Roof_Texture = // layered texture!!! texture { pigment{ color Scarlet*1.3} normal { gradient z scallop_wave scale<1,1,0.15>} finish { phong 1} } // end of texture texture { pigment{ gradient x color_map{[0.00 color Clear] [0.90 color Clear] [0.95 color White*0.1] [1.00 color White*0.1]} scale 0.25} finish { phong 1} } // end of texture //-------------------------------------------------------- #declare Window_Texture = texture{ pigment{ color rgb< 0.75, 0.5, 0.30>*0.35 } // brown // pigment{ color White*1.2} finish { phong 0.1}} //--------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------- #include "House_1_0.inc" //-------------------------------------------------------------------------------------// object{ House_1_0( 2.00, // Half_House_Width_X, // >= 2.00 4.00, // Total_House_Width_Z,// >= 2.00 4.00, // House_Height_Y, // >= 2.00 38, // Roof___Angle, // ca. 10 ~ 60 degrees Wall_Texture_Outside Wall_Texture_Inside Window_Texture Roof_Texture ) //----------------------------------------------------------------// scale <1,1,1>*1 rotate<0,0,0> translate<0.00,0.00, 0.00>} //--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------