// PoV-Ray 3.6 / 3.7 Scene File " ... .pov" // Author: ... // Date: ... //-------------------------------------------------------------------------- //-------------------------------------------------------------------------- #version 3.7; global_settings{ assumed_gamma 1.0 } //-------------------------------------------------------------------------- #declare Radiosity_ON = 1; #if (Radiosity_ON = 1 ) #default{ finish{ ambient 0 diffuse 1 }} global_settings { radiosity { pretrace_start 0.08 pretrace_end 0.01 count 500 nearest_count 10 error_bound 0.02 recursion_limit 1 low_error_factor 0.2 gray_threshold 0.0 minimum_reuse 0.015 brightness 0.4 adc_bailout 0.01 } } // end global_settings #else #default{ finish{ ambient 0.1 diffuse 0.8 }} #end // of 'Radiosity_ON = 1' //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" //-------------------------------------------------------------------------- // camera ------------------------------------------------------------------ #declare Camera0 = camera {ultra_wide_angle angle 75 // front view location <0.0 , 1.0 ,-3.5> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera1 = camera {ultra_wide_angle angle 90 // diagonal view location <2.0 , 2.5 ,-3.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera2 = camera {ultra_wide_angle angle 90 //right side view location <3.0 , 1.0 , 0.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera3 = camera {ultra_wide_angle angle 90 // top view location <0.0 , 3.0 ,-0.001> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} camera{Camera0} // sun --------------------------------------------------------------------- light_source{< 3000,3000,-3000> color White} // sky --------------------------------------------------------------------- sky_sphere { pigment { gradient <0,1,0> color_map { [0.00 rgb <0.6,0.7,1.0>] [0.35 rgb <0.1,0.15,0.7>] [0.65 rgb <0.1,0.15,0.7>] [1.00 rgb <0.6,0.7,1.0>] } scale 2 } // end of pigment } //end of skysphere // fog --------------------------------------------------------------------- fog{fog_type 2 distance 50 color White fog_offset 0.1 fog_alt 2.0 turbulence 0.8} // ground ------------------------------------------------------------------ plane{ <0,1,0>, 0 texture{ pigment{ color rgb <1.00,0.95,0.8>} normal { bumps 0.75 scale 0.025 } finish { phong 0.1 } } // end of texture } // end of plane //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- //-------------------------------------------------------------------------- sphere{ <0,0,0>, 1 texture{ pigment{ spiral1 5 rotate<90,0,0> color_map{ [ 0.0 color rgb<1,1,1> ] [ 0.5 color rgb<1,1,1> ] [ 0.5 color rgb<1,0,0> ] [ 1.0 color rgb<1,0,0> ] } // end color_map scale 0.75 } // end pigment //normal { bumps 0.5 scale 0.005 } finish { phong 1 reflection 0.00 } } // end of texture ------------------ scale<1,1,1> rotate<-45,0,0> translate<0.5,1.1,-0.7> } //------------------------------------------------- //--------------------------------------------------------------------------