camera{ cylinder 3 // vertical cylinder, viewpoint moves along the cylinder's axis // field of view can be controlled by 'angle', 'up' and 'right' vectors location < -2.50, 2.50, -5 > angle 80 up <0,7,0> right <0.15,0,0> look_at <-2.50, 2.50, 4.00 > } //---------------------------------