// architectural_perspective camera --------------------------//// #declare Camera_Location = < 1.70, 1.20, -4.50> ; #declare Camera_Look_At = <-3.50, 4.20, 4.00> ; #declare Camera_Angle = 75 ; //.-----------------------------------------------------------//// #declare Cam_V = Camera_Look_At - Camera_Location; #declare Cam_HorL = sqrt( pow(Cam_V.x,2) + pow(Cam_V.z ,2)); #declare Camera_Y = Camera_Look_At.y - Camera_Location.y; camera{ //------------------------------------------------------//// angle Camera_Angle right x*image_width/image_height location <0,Camera_Look_At.y,-Cam_HorL> matrix< 1,0,0, 0,1,0, 0,Camera_Y/Cam_HorL,1, 0,0,0> Reorient_Trans(z,) translate< Camera_Look_At.x,0,Camera_Look_At.z> } //------------------------------------------------------////