// camera rotated around look_at point ---------------------------------- #declare Camera_Location = < 3.00, 3.50,-5.00>; #declare Camera_Look_At = < 0.00, 1.00, 0.00>; #declare Camera_Angle = 40; camera{ location Camera_Location angle Camera_Angle right x*image_width/image_height look_at Camera_Look_At translate -Camera_Look_At rotate<0,110,0> translate Camera_Look_At } // ---------------------------------------------------------------- //------------------------------------------------------------------------