// sky --------------------------------------------------------------- plane{<0,1,0>,1 hollow texture{ pigment{ bozo turbulence 0.92 color_map { [0.00 rgb <0.25, 0.35, 1.0>*0.7] [0.50 rgb <0.25, 0.35, 1.0>*0.7] [0.70 rgb <1,1,1>] [0.85 rgb <0.25,0.25,0.25>] [1.0 rgb <0.5,0.5,0.5>]} scale<1,1,1.5>*2.5 translate< 0,0,0> } finish {ambient 1 diffuse 0} } scale 10000} // fog on the ground ------------------------- end of sky with clouds fog { fog_type 2 distance 100 color White*0.5 fog_offset 0.1 fog_alt 2.0 turbulence 1.8 } //------------------------------------------------- end of ground fog