// a point "spotlight" (conical directed) light source light_source { <3, 10, 0> // position of the light color rgb<1,1,1> // color of the light spotlight // kind of light source point_at <1,0,1> // direction of spotlight radius 8 // hotspot (inner, in degrees) tightness 150 // tightness of falloff (1...100) // lower is softer, higher is tighter falloff 15 // intensity falloff radius (outer, in degrees) } //-------------- end of spotlight --------------------------------------