// soft light (areal_light) --------- An area light (creates soft shadows) // WARNING: This special light can significantly slow down rendering times! light_source { <0,0,0> color rgb <1,1,1> // light's color area_light // kind of light source (Art der Lichtquelle) <12, 0, 0> <0, 0, 12> // lights spread out across this distance (x * z) 4, 4 // total number of lights in grid (4x*4z = 16 lights) adaptive 0 // 0,1,2,3... jitter // adds random softening of light translate <10, 20, -10> // position of light } //---------------- end of area_light // just a sphere to demonstrate the shadow casting sphere { <0,0,0>, 0.5 texture { pigment{ color Flesh} finish { phong 1} } // end of texture scale<1,1,1> rotate<0,0,0> translate<0,0.75,0> } // end of sphere -----------------------------------