pigment{ // ------------------------------------------------------------------------------ pavement // pavement pattern in the xz plane number_of_sides 3 // 3 triangle, 4 quadrat, 6 hexagon number_of_tiles 1 // (1 to 5 or 6): the number of basic tiles to combine together to make one real tile pattern 1 // maximum depends from number_of_sides and number_of_tiles // Sides | Tiles: 1 2 3 4 5 6 //------------------------------------------ // 3 | 1 1 1 3 4 12 // 4 | 1 1 2 5 12 35 // 6 | 1 1 3 7 22 // shape of the corners: 0 sharp, 1 = bevelled, 2 = rounded exterior 0 // 0, 1 or 2; Not used for hexagon. interior 0 // 0, 1 or 2 form 0// 0, 1 or 2, (3 for square only) copies the look of interior for some additional variations. color_map{ [ 0.00 color rgb<1.00, 1.00, 1.00> ] [ 0.20 color rgb<1.00, 1.00, 1.00> ] [ 0.20 color rgb<0.00, 0.00, 0.00> ] [ 0.60 color rgb<0.00, 0.00, 0.00> ] [ 0.60 color rgb<1.00, 0.60, 0.20> ] [ 1.00 color rgb<1.00, 0.60, 0.20> ] } // end color_map frequency 3 // turbulence 0.2 scale 0.5 // rotate<-90,0,0> // align to xy plane } // end pigment ------------------------------------------------------------------------