texture{ pigment{ color rgb<0.85,0.35,0.05> } normal { pigment_pattern{ wood frequency 5 sine_wave turbulence 0.05 color_map {[0.0, rgb 0] [0.2, rgb 0.5] [0.8, rgb 0.5] [1.0, rgb 0]} rotate< 90,0,0> scale 0.5} 0.15 } finish { phong 1 reflection 0.2} } // end of texture -------------------------------------