texture{ pigment{ color rgb<0.95,0.75,0.85> } normal { pigment_pattern{ radial frequency 24 sine_wave color_map {[0.0, rgb 0] [0.2, rgb 0.5] [0.8, rgb 0.5] [1.0, rgb 0]} rotate< 0,0,0> scale 0.5} 0.15} finish { phong 1 reflection{ 0.2 } } } // end of texture -----------------------------------------