texture{ pigment{ color rgb<0.10,1.00,1.00> } normal { pigment_pattern{ spiral1 10 sine_wave frequency 1 scale 0.15 rotate<90,0,00> color_map {[0, rgb 0.2] [1, rgb 0.8]} } 1.5 } finish { phong 1 phong_size 5 reflection{ 0.25 } } } // end of texture ----------------------------------------