texture{ pigment{ color rgb<1.00,0.60,0.00>} normal { pigment_pattern{ spiral1 5 sine_wave scale 1 rotate<-15,-15,0> color_map {[0, rgb 0.2] [1, rgb 0.8]} } // end pigment_pattern 1 // intensity } // end normal finish { phong 1 reflection{ 0.1 } } } // end of texture ---------------------------------------------------