texture{ pigment{ color rgb<0.7,0.4,0.4>} normal { pigment_pattern{ gradient y sine_wave color_map{ [0, rgb 0.2] [1, rgb 0.8] } scale 0.117 } 1 translate<0,-0.25,0>} finish { phong 1 phong_size 10 reflection{ 0.1 } } } // end of texture ---------------------------