texture{ pigment{ color rgb<0.05,0.55,0.40> } normal { pigment_pattern{ radial scallop_wave frequency 15 scale 0.17 turbulence 0.0 color_map {[0, rgb 0.5] [1, rgb 0.9]} } 1.5 } finish { phong 1 phong_size 20 reflection 0.2} rotate<90,0,0> } // end of texture ---------------------------