texture{ pigment{ color rgb<0.8,0.65,0.4>*0.8 } normal { pigment_pattern{radial frequency 5 sine_wave color_map {[0.0, rgb 0] [0.1, rgb 1] [0.9, rgb 1] [1.0, rgb 0]} rotate<90,0,0> scale 0.5} 1 } finish { phong 1 phong_size 100 reflection{0.01} } } // end of texture ------------------------------------