texture{ pigment{ color rgb<1,0.95,0.69> } normal { pigment_pattern{ onion ramp_wave frequency 1/2 scale 0.1 color_map {[0, rgb 0.1] [1, rgb 0.9]} } 1.5 } finish { phong 1 phong_size 50 reflection{ 0.15 } } } // end of texture -------------------------------------------