texture{ pigment{ color rgb<1,1,1> } normal { pigment_pattern{ average pigment_map{[1, gradient z sine_wave] [1, gradient y scallop_wave] [3, bumps ]} translate 0.02 scale 0.5} 2 rotate< 0,0,0> scale 0.15 } // end normal finish { phong 1 reflection{ 0.2 } } } // end of texture ------------------------------------------