//----------------------------------------------------------------------- // declare the textures outside of any objects !!! #declare Texture_W = texture{ pigment{ color White*0.9} finish{ specular 1} // shiny } // end of texture #declare Texture_S = texture{ T_Stone10 scale 0.15 normal { agate 0.25 scale 0.25 rotate<0,0,0> } finish { phong 1 } scale 0.5 translate<0,0,0> } // end of texture //---------------------------------------------- end outside of objects // put this part inside the object brackets !!! //--------------------------------------------------------------------------- texture{ crackle scale 1.5 turbulence 0.1 texture_map {[0.00 Texture_W] [0.05 Texture_W] [0.05 Texture_S] [1.00 Texture_S] }// end of texture_map scale 0.25 }// end of texture ---------------------------------------------- //----------------------------------------------------------------------------