texture{ pigment{ crackle scale 1.5 turbulence 0.1 color_map{[0.04 color Black] [0.09 color Black] [0.12 color rgb<1,0.65,0>] [1.00 color rgb<1,0.65,0>] } // end of color_map scale 0.15 } // end of pigment normal { bumps 0.75 scale 0.02 } finish { phong 1 } rotate<0,0,0> translate<0.01, 0.04, 0.00> } // end of texture -------------------------