texture{ pigment { brick color rgb<1,1,1> // mortar color rgb<0.8,0.25,0.1> // brick brick_size <0.2484, 0.0507, 0.125> mortar 0.01 scale <0.2,1.1,1.1> warp{ cylindrical orientation <0,0,1> dist_exp 0 } // end of warp } // end of pigment -------------------- rotate<0,0,0> scale 1 translate<0,0,0> } // end of texture