texture{ pigment{ bozo turbulence 0.76 color_map { [0.5 rgb <0.20, 0.20, 1.0>] [0.6 rgb <1,1,1>] [1.0 rgb <0.5,0.5,0.5>]} scale 0.25 } finish { phong 1 } rotate<0,0,0> scale 1 translate<0,0,0> } // end of texture