// POV-Ray 3.7 Scene File "animation1.pov" // animation scene sample file // rotating sphere // author: Friedrich A. Lohmüller, March 2013, Jan 2013 //-------------------------------------------------------------------------- #version 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" //-------------------------------------------------------------------------- // camera ------------------------------------------------------------------ #declare Camera_0 = camera { /*ultra_wide_angle*/ angle 65 // front view location <0.0 , 1.0 ,-3.5> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} camera{Camera_0} // sun --------------------------------------------------------------------- light_source{<1500,2500,-2500> color White} // sky --------------------------------------------------------------------- plane{ <0,1,0>,1 hollow texture{ pigment{ bozo turbulence 0.76 color_map { [0.5 rgb <0.20, 0.20, 1.0>] [0.6 rgb <1,1,1>] [1.0 rgb <0.5,0.5,0.5>]} } finish {ambient 1 diffuse 0} } scale 10000} // fog --------------------------------------------------------------------- fog{ fog_type 2 distance 50 color White fog_offset 0.1 fog_alt 2.0 turbulence 0.8} // ground ------------------------------------------------------------------ plane{ <0,1,0>, 0 texture{ pigment{ color rgb<0.35,0.65,0.0>} normal { bumps 0.75 scale 0.015} } // end of texture } // end of plane //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- #declare Spline_1 = //------------------------------ spline -- spline { natural_spline -0.25, < 0, 2.1, 0.5>, // two point before end -0.15, <-1, 0.5, 0.0>, // one point before end 0.00, <-1, 0.1,-1.0>, // start 0.25, < 0, 0.1,-0.5>, 0.35, < 1, 0.1,-1.0>, 0.50, < 1, 0.5, 1.0>, 0.75, < 0, 2.1, 0.5>, 0.85, <-1, 0.5, 0.0>, 1.00, <-1, 0.1,-1.0> // end = start 1.25, < 0, 0.1, 0.0> // one point after start 1.35, < 1, 0.1,-1.0>, // two point after start } //-------------------------------------------------------- sphere { <0,0,0>, 0.15 texture { pigment{ color Red } // rgb< 1, 0.0, 0.0>} finish { phong 1} } // end of texture scale<1,1,1> translate Spline_1(clock+0.25)+<0,0.15,0> } // end of sphere -----------------------------------