// POV-Ray 3.7 Scene File "Include_File_Chair_Use.pov" // Author: Friedrich A, Lohmueller, March-2013 // Demo of an macro object include file // Save this file as "Chair_Use.pov" in the same director like "Chair.inc" // if "Chair.inc" is not in any of your POV-Ray library paths // (i.e. "user/documents/POV-Ray/v3.7/include/") //------------------------------------------------------------------------ #version 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //------------------------------------------------------------------------ #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //------------------------------------------------------------------------ #declare Camera_0 = camera {/*ultra_wide_angle*/ angle 15 // front view location <0.0 , 1.0 ,-40.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_1 = camera {/*ultra_wide_angle*/ angle 10 // diagonal view location <10.0 , 10.0 ,-10.0> right x*image_width/image_height look_at <0.0 , 0.5 , 0.0>} #declare Camera_2 = camera {/*ultra_wide_angle*/ angle 90 //right side view location <3.0 , 1.0 , 0.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_3 = camera {/*ultra_wide_angle*/ angle 90 // top view location <0.0 , 3.0 ,-0.001> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} camera{Camera_1} //------------------------------------------------------------------------ // sun ------------------------------------------------------------------- light_source{<500,2500,-2500> color White} // sky ------------------------------------------------------------------- sky_sphere{ pigment{ gradient <0,1,0> color_map{ [0 color rgb<1,1,1> ]//White [0.4 color rgb<0.14,0.14,0.56>]//~Navy [0.6 color rgb<0.14,0.14,0.56>]//~Navy [1.0 color rgb<1,1,1> ]//White } scale 2 } } // end of sky_sphere //------------------------------------------------------------------------ // ground ----------------------------------------------------------------- //---------------------------------<<< settings of squared plane dimensions #declare RasterScale = 0.3; #declare RasterHalfLine = 0.035; #declare RasterHalfLineZ = 0.035; //------------------------------------------------------------------------- #macro Raster(RScale, HLine) pigment{ gradient x scale RScale color_map{[0.000 color rgbt<1,1,1,0>*0.3] [0+HLine color rgbt<1,1,1,0>*0.3] [0+HLine color rgbt<1,1,1,1>] [1-HLine color rgbt<1,1,1,1>] [1-HLine color rgbt<1,1,1,0>*0.3] [1.000 color rgbt<1,1,1,0>*0.3]} } #end// of Raster(RScale, HLine)-macro //------------------------------------------------------------------------- box { <-2,-0.1,-1.5>,<1.5,0,2> // plane with layered textures texture { pigment{color White*1.1}} texture { Raster(RasterScale,RasterHalfLine ) rotate<0,0,0> } texture { Raster(RasterScale,RasterHalfLineZ) rotate<0,90,0>} rotate<0,0,0> } //------------------------------------------------ end of squared plane XZ //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- //-------------------------------------------------------------------- optional textures /* #declare Seat_Texture = texture { pigment{ color rgb< 0.8, 0.60, 0.45>*0.7 } // normal { bumps 0.5 scale 0.05 } finish { phong 1 } } // end of texture #declare Chair_Texture = texture { pigment{ color rgb< 0.75, 0.5, 0.30>*0.30 } // normal { bumps 0.5 scale 0.05 } finish { phong 1 } } // end of texture */ // path/name of include file "Chair.inc" #include "Chair.inc" // if this include file is in the same directory like this scene file! //Chair( seat h, chair width, backrest h, feet d) object{ Chair( 0.45, 0.45, 0.90, 0.04 ) rotate<0,-70,0> translate<-1,0, 0.1> } object{ Chair( 0.45, 0.45, 0.90, 0.04 ) rotate<0,-20,0> translate<-0.5,0, 0.8> } // redefine textures: #declare Seat_Texture = texture { pigment{ color rgb< 0.75, 0.5, 0.30>*0.30 } // normal { bumps 0.5 scale 0.05 } finish { phong 1 } } // end of texture #declare Chair_Texture = texture { pigment{ color rgb< 0.8, 0.60, 0.45>*0.7 } // normal { bumps 0.5 scale 0.05 } finish { phong 1 } } // end of texture object{ Chair( 0.45, 0.45, 0.90, 0.04 ) rotate<0, 20,0> translate<0.75,0, 0.2> } object{ Chair( 0.45, 0.45, 0.90, 0.04 ) rotate<0, -160,0> translate<-0.45,0,-1.0> } //--------------------------------------------------------------------------