sphere_sweep { cubic_spline 6, < 0.50, 1.00, 0>, 0.35, <-0.50, 1.00, 0>, 0.25, <-0.50, 0.00, 0>, 0.15, < 0.50, 0.00, 0>, 0.25, < 0.50, 1.00, 0>, 0.15, <-0.50, 1.00, 0>, 0.10 tolerance 0.1 texture{ pigment{ color rgb<0.99,0.75,0.00>} finish { phong 1 } } // end of texture scale<1,1,1> rotate<0,0,0> translate<0,0.5,0> } // end of sphere_sweep ----------------------------