sphere_sweep { linear_spline 4, <-0.50, 1.00, 0>, 0.25 <-0.50, 0.00, 0>, 0.15 < 0.50, 0.00, 0>, 0.25 < 0.50, 1.00, 0>, 0.15 texture{ pigment{ color rgb<1,0.15,0.00>} finish { phong 1 } } // end of texture scale<1,1,1> rotate<0,0,0> translate<0,0.5,0> } // end of sphere_sweep ----------------------------