//-------------------------------------------------------------------------- #declare Ball = //---------------------------------------------------------- sphere{ <0,0,0>, 0.07 texture { pigment{ color rgb<1.00, 0.35, 0.00>*0.9 } finish { phong 1.0 reflection{ 0.10 metallic 0.5} } } // end of texture scale<1,1,1> rotate<0,0,0> translate<0,0,0> } // end of sphere --------------------------------------------------- //-------------------------------------------------------------------------- //------------------------------------- #declare Ball = sphere{<0,0,0>,0.55 } #declare Radius0 = 3.0; //Grundradius #declare NR = 18;//n. of revolutions #declare NpR= 700;//n. of elements p.r. #declare Scale=0.83;//n.per revolution #declare HpR =0.83;//difference in y p.r. //------------------------------------- #local Hd = HpR/NpR; #local Scale_p = pow(Scale,1/360); #local Scale_pE = pow(Scale_p,360/NpR); #local Old_S = Scale_pE; #local Old_H = Hd; union{ #declare Nr = 0; // start #declare EndNr = NR*NpR; // end #while (Nr< EndNr) object{Ball translate scale Old_S translate<0,Old_H,0> rotate<0,Nr * 360/NpR ,0>} #declare Nr = Nr + 1; // next Nr #declare Old_S = Scale_pE*Old_S; #declare Old_H = Old_H+Hd*Old_S; #end // ------------ end of loop ---- texture{ T_Stone7 scale 0.55 normal{ bumps 0.25 scale 0.25} finish{ phong 1 reflection{ 0.03 metallic 0.5} }} scale<1,1,1> rotate<0,0,0> translate<0,0.5,0> } // end of snail -------------------