#declare Ball = sphere{ <0,0,0>,0.25 scale <1,1,1> rotate<0,0,0> translate<0,0,0> texture{ pigment{ color rgb<1,0.3,0>} finish { phong 1}}} union{ //------------------------------------------------------ #local Nr = 0; // start #local EndNr = 20; // end #while (Nr< EndNr) object{ Ball translate<1,0.25,0> rotate<0,Nr * 360/EndNr,0>} #local Nr = Nr + 1; // next Nr #end // --------------- end of loop rotate<0,0,0> translate<0,0,0> } // end of union ---------------------------------------------