//------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- #include "meshmaker.inc" //------------------------------------------------------------------------------------------------- #declare Mob=text { ttf "timrom.ttf" " moebius" 1,0 translate -0.5*z rotate <0,0,90> } #declare Min=min_extent(Mob); #declare Max=max_extent(Mob); #debug vstr(3,Max,", ",0,-1) #debug vstr(3,Min,", ",0,-1) #declare dX=Max.x-Min.x; #declare dY=Max.y-Min.y; #declare Mob_pigm=pigment { object{Mob color rgbf<1,1,1, 1> color rgb <1,1,1>*1.2} translate scale 1/dY warp {repeat x/4} warp {repeat y} } //------------------------------------------------------------------------------------------------- #declare F1=function(u,v){cos(u)+v*cos(u/2)*cos(u)} #declare F2=function(u,v){sin(u)+v*cos(u/2)*sin(u)} #declare F3=function(u,v){v*sin(u/2)} //------------------------------------------------------------------------------------------------- object{ // Parametric(Fx,Fy, Fz, , , Iter_U, Iter_V, FileName) Parametric( // Builds a parametric surface out of three given functions. // The uv_coordinates for texturing the surface come from the square <0,0> - <1,1>. F1, F2, F3, //three functions <0, -0.5>, <2*pi, 0.5>,// range within to calculate surface: ,. 50, 100, // resolution of the mesh in the u range and v range. "" // FileName: ""= non, "NAME.obj'= Wavefront objectfile, "NAME.pcm" compressed mesh file // "NAME.arr" = include file with arrays to build a mesh2 from, // others: includefile with a mesh2 object ) //--------------------------------------------------------------------------------------------- // no_shadow texture{ uv_mapping pigment {Mob_pigm scale <1/(2*pi),1,1>} } scale <1,1,-1>*1.35 rotate <90,0,0> translate<0,0,0> } // end of object //------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------