//------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- #declare Pigment_1 = pigment { crackle color_map{ [0.00, rgb <1,0.60,0.60> ] [0.15, rgb <1,1,1>*0.8 ] [1.00, rgb <1,1,1>*0.78 ] } scale 0.25 } // end pigment #declare Crack= function { pigment { Pigment_1 } // end pigment } #declare R= function(u,v) { -Crack(u,v,0).gray *1.5 } //------------------------------------------------------------------------------------------------- #declare F1=function(u,v){R(u,v)*(cos(u)+v*cos(u/2)*cos(u))} #declare F2=function(u,v){R(u,v)*(sin(u)+v*cos(u/2)*sin(u))} #declare F3=function(u,v){v*sin(u/2)} //------------------------------------------------------------------------------------------------- #include "meshmaker.inc" //------------------------------------------------------------------------------------------------- object{ // Parametric(Fx,Fy, Fz, , , Iter_U, Iter_V, FileName) Parametric( // Builds a parametric surface out of three given functions. // The uv_coordinates for texturing the surface come from the square <0,0> - <1,1>. F1, F2, F3, //three functions <0, -0.5>, <2*pi, 0.5>,// range within to calculate surface: ,. 250, 500, // resolution of the mesh in the u range and v range. "" // FileName: ""= non, "NAME.obj'= Wavefront objectfile, "NAME.pcm" compressed mesh file // "NAME.arr" = include file with arrays to build a mesh2 from, // others: includefile with a mesh2 object ) //--------------------------------------------------------------------------------------------- // no_shadow interior_texture { // outside texture // uv_mapping pigment{ color rgb <1,1,1> } finish { specular 0.5} } // texture{ // inside texture // uv_mapping pigment{ color rgb <1,1,1> } finish { phong 0.5 } } // rotate<90,0,0> scale<-1,1,1>*1 translate< 0, 0, 0 > } // end of object //--------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------