//------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- #declare F1=function(u,v){cos(u)+v*cos(u/2)*cos(u)} #declare F2=function(u,v){sin(u)+v*cos(u/2)*sin(u)} #declare F3=function(u,v){v*sin(u/2)} //------------------------------------------------------------------------------------------------- #include "meshmaker.inc" //------------------------------------------------------------------------------------------------- object{ // Parametric(Fx,Fy, Fz, , , Iter_U, Iter_V, FileName) Parametric( // Builds a parametric surface out of three given functions. // The uv_coordinates for texturing the surface come from the square <0,0> - <1,1>. F1, F2, F3, //three functions <0, -0.5>, <2*pi, 0.5>,// range within to calculate surface: ,. 50, 100, // resolution of the mesh in the u range and v range. "" // FileName: ""= non, "NAME.obj'= Wavefront objectfile, "NAME.pcm" compressed mesh file // "NAME.arr" = include file with arrays to build a mesh2 from, // others: includefile with a mesh2 object ) //--------------------------------------------------------------------------------------------- // no_shadow interior_texture { // outside texture uv_mapping pigment{ checker color rgb <0.0,0.3,0.5> rgb <1,1,1> scale <0.02,0.15,1>} finish { specular 0.25} } // texture{ // inside texture uv_mapping pigment{ checker color rgb <0.0,0,0.0> rgb <1,0.9,0.9> scale <0.02,0.15,1>} finish { phong 0.5 } } // rotate<0,0,0> scale<1,1,1>*1 translate< 0, 0, 0 > } // end of object //--------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------