//------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- #declare F1=function{pattern{wood sine_wave turbulence 0.2}} #declare F2=function(u,v){F1(u/3,v/3,0)} //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- #include "meshmaker.inc" //------------------------------------------------------------------------------------------------- object { // TwoVarSurf( __Fuv, Urange, Vrange, Iter_U, Iter_V, FileName ) // Builds a mesh2 surface of a function with two variables (u,v). // The uv_coordinates for texturing the surface come from the square <0,0> - <1,1> TwoVarSurf( F2, // The function to be turned into a mesh2 object. // the ranges within which the surface is calculated: <-6,6>, // 2-D vector that gives the boundaries of u. <-6,6>, // 2-D vector that gives the boundaries of v. 200, // resolution of the mesh in the u range 200, // resolution of the mesh in the v range. "" // FileName: ""= non, "NAME.obj'= Wavefront objectfile, "NAME.pcm" compressed mesh file // "NAME.arr" include file with arrays to build a mesh2 from, // others: includefile with a mesh2 object ) // --------------------------------------------------------------------------------- texture{ uv_mapping pigment{checker color rgb <0,0,0.2> color rgb <1,0.85,0.85> scale 1/6} finish{specular 0.4} } // scale <1,1,1>*1 rotate <90,0,0> translate<0,0,0> } // end of object //------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------