// Parametric in a kind of ornamental shape parametric { // (4) or maybe... ?? (can be very slow and inaccurate) function{ sin(v)*sin(u)*pow(cos(v), 3) }, // x-axis function{ cos(u)*pow(sin(v), 2) }, // y-axis function{ sin(v)*cos(u)*pow(cos(v), 3) } // z-axis <0,0>, <5,5> contained_by { box { <-0.5,-1,-0.5>, <0.5,1,0.5> } } // max_gradient 2 accuracy 0.01 // 0.001 default, lower slower but better precompute 10 x,y,z // precompute normally gives faster rendering (<=20) but longer parsing scale 1.5 rotate -90*x texture{ pigment{ color rgb<1,1,1> } } translate<0,0,0> }