#include "shapesq.inc" object{ Quartic_Paraboloid // ----------------------------- sturm texture{ pigment{ color White } finish { phong 1 } } // end of texture rotate<-90,0,0> clipped_by {sphere { <0,0, 5>,7 }} rotate< 0, 0,0> scale 0.2 translate <0,1,0> } // ----------------------------------------- end of object