#include "shapesq.inc" intersection{ //---------------------------------- cylinder{ <0,-1,0>,< 0,1,0>,1 } // end of cylinder object{ Monkey_Saddle sturm scale 0.25 rotate< 0,180,0> rotate<-90,0,0> } scale <2,1,2> rotate< 0,10,0> rotate< -30, 0,0> translate < 0,1.5,1> texture { pigment{ color White} finish { phong 1} } // end of texture } // end of intersection -------------------- end of object