isosurface { //------------------------------------------------ function{ f_sphere(x, y, z, 1.8) - (-f_snoise3d(x*1.5, y*1, z*1)*2.25) } contained_by { sphere {<0,0,0>, -3.3 } } accuracy 0.003 max_gradient 5 texture{ pigment{ color rgb<0.65,0.3,0.15>*0.7} finish { phong 1 reflection 0.05}} scale 0.5 rotate<0,20,0> translate <-0.2, 1.3, 0> } // end of isosurface ----------------------------------------