isosurface { // ---------------------------------------------------- function{ sqrt( 0.5*x*x + y*y + z*z) - 0.85 - f_noise3d( x*12, y*12, z*12 ) } contained_by { box { -2.5, 2.5 } } accuracy 0.002 max_gradient 4 texture{ pigment{ color rgb<0.45,0.9,0.0.1>} finish { phong 1 reflection 0.1}} scale 0.75 rotate<0,0,0> translate <0,1.4,0> } // end of isosurface -------------------------------------------------