isosurface { //-------------------------------------------- function{ f_noise3d( x*2, y*2, z*2)-0.25 } contained_by { box { <-1,-0.75,-1>*2.5,<1,1,1>*2.5 } } accuracy 0.002 max_gradient 4 texture{ pigment{ color rgb<1,0.6,0.1>} finish { phong 1 reflection 0.2}} scale 0.5 rotate<0,30,0> translate <0,1.2,0> } // end of isosurface -----------------------------------